

Wraith: The Oblivion – Afterlife has manual save points littered around the house – they’re not always available depending on where you are in the story – a bit of an old school feature it must be said. It also highlighted an important mechanic, saving. Most of Wraith: The Oblivion – Afterlife has a nice flow to it, balancing horror and gameplay yet this sequence dissolved the atmosphere. There a clever sequence where you have to use Barklay’s dictaphone to open safes, so of course that attracts said ghost…and death. But there is a really tall Spectre who wanders around adding more annoyance rather than fear to the experience. When she appears out of the darkness even the hardiest of players may need to compose themselves. There are only three Spectres used throughout the campaign, each one has its particular quirks like the one with broken limbs that knocks out most of the lights so you have to use your Relic Flash to light the way. Wraith: The Oblivion – Afterlife has manual save points littered around the house – they’re not always available depending on where you are in the story – three Spectres

You’ll actually have to duck - or use the duck button - to crawl under objects while navigating the environment or hiding from enemies. Objects like rocks and books have weight to them.

As is the case with many modern VR titles, Wraith’s physical representation of a virtual character allows players to interact with the environment in realistic ways. Slit MouthedĪs they explore the mansion, they meet other apparitions and specters In Wraith: The Oblivion – Afterlife, you play as photographer Ed Miller, represented either by a pair of floating hands or with arms attached to them (your choice based on comfort).

In the beginning of the game, the protagonist awakes without remembering how they died, and is guided into the mansion by their shadow– a sinister voice representing a wraith’s self-destructive aspects and dark subconscious. The story follows a recently dead person’s spirit in the Shadowlands – a reflection of the land of the living, where the dead exist unseen, side by side with the living – who uncovers mysteries of the afterlife after having died in the mansion, including the reason for their death. The game is set in the modern Barclay Mansion in the World of Darkness, an urban fantasy setting shared with games including Vampire: The Masquerade and Werewolf: The Apocalypse, where monsters secretly exist within human society. It feels like a sensible medium between the two just enough interaction to keep players wondering about clues in the environment, but not enough to get you too caught up in sifting around a haunted mansion for no good reason. Environmental interaction, as a whole, is somewhere in-between a game like The Walking Dead: Saints & Sinners - where basically everything is interactive - and a game like Jurassic World: Aftermath where almost nothing is interactive. There are also references to alcohol and drug abuse in the game. The violence is never in your face though, and you will not actively engage in violent acts with e.g. The Story of Henry BishopĪdult content comes in the shape of horrifying ghosts chasing you, or scenes where violence have happened, with some blood. Abilities include wraithgrasp, allowing the player to manipulate objects from a distance and to change their environment sharpened senses, allowing them to hear whispers in the distance and to track other spirits and insubstantiality, allowing them to walk through walls. The player takes the role of a wraith, who grows and gains new abilities as they explore the game world, which can be used to interact physically with the environment. The game is narrative-driven, and is focused on exploration and stealth in a first-person perspective although not a focus of the game, it also features combat. Wraith: The Oblivion – Afterlife is a horror game, and is played with a virtual reality (VR) headset. Experience the World of Darkness in VR: Wraith: The Oblivion – Afterlife is a first-person VR horror game set in the World of Darkness, the shared universe containing Vampire: The Masquerade, Werewolf: The Apocalypse, and more. With few ways to defend yourself, you must avoid and outwit these lost souls who want nothing more than to send you to Oblivion, the end of all things. Beware of Spectres: Hostile Spectres, spirits of wrath and vengeance each with their own background and connection to the bigger mystery, roam the mansion’s halls. Avoid vengeful spirits while using Relic Items and Wraith abilities to hunt for clues.
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Wraith The Oblivion Afterlife Free Download RepacklabĮxplore the Barclay Mansion: The Barclay Mansion is an opulent residence filled with Hollywood decadence, occult research, and terrifying monsters.
